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Author |
Xavier Soria; Edgar Riba; Angel D. Sappa |
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Title |
Dense Extreme Inception Network: Towards a Robust CNN Model for Edge Detection |
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Conference Article |
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2020 |
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2020 IEEE Winter Conference on Applications of Computer Vision (WACV) |
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9093290 |
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1912-1921 |
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This paper proposes a Deep Learning based edge de- tector, which is inspired on both HED (Holistically-Nested Edge Detection) and Xception networks. The proposed ap- proach generates thin edge-maps that are plausible for hu- man eyes; it can be used in any edge detection task without previous training or fine tuning process. As a second contri- bution, a large dataset with carefully annotated edges, has been generated. This dataset has been used for training the proposed approach as well the state-of-the-art algorithms for comparisons. Quantitative and qualitative evaluations have been performed on different benchmarks showing im- provements with the proposed method when F-measure of ODS and OIS are considered. |
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978-172816553-0 |
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cidis @ cidis @ |
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126 |
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Author |
Nayeth I. Solorzano Alcivar, Robert Loor, Stalyn Gonzabay Yagual, & Boris X. Vintimilla |
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Title |
Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language |
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Conference Article |
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Year |
2020 |
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ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 |
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77 |
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This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games. |
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cidis @ cidis @ |
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131 |
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Author |
Ángel Morera, Ángel Sánchez, A. Belén Moreno, Angel D. Sappa, & José F. Vélez |
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Title |
SSD vs. YOLO for Detection of Outdoor Urban Advertising Panels under Multiple Variabilities. |
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Journal Article |
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Year |
2020 |
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In Sensors |
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Vol. 2020-August |
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16 |
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pp. 1-23 |
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object detection; urban outdoor panels; one-stage detectors; Single Shot MultiBox Detector (SSD); You Only Look Once (YOLO); detection metrics; object and scene imaging variabilities |
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This work compares Single Shot MultiBox Detector (SSD) and You Only Look Once (YOLO)
deep neural networks for the outdoor advertisement panel detection problem by handling multiple
and combined variabilities in the scenes. Publicity panel detection in images oers important
advantages both in the real world as well as in the virtual one. For example, applications like Google
Street View can be used for Internet publicity and when detecting these ads panels in images, it could
be possible to replace the publicity appearing inside the panels by another from a funding company.
In our experiments, both SSD and YOLO detectors have produced acceptable results under variable
sizes of panels, illumination conditions, viewing perspectives, partial occlusion of panels, complex
background and multiple panels in scenes. Due to the diculty of finding annotated images for the
considered problem, we created our own dataset for conducting the experiments. The major strength
of the SSD model was the almost elimination of False Positive (FP) cases, situation that is preferable
when the publicity contained inside the panel is analyzed after detecting them. On the other side,
YOLO produced better panel localization results detecting a higher number of True Positive (TP)
panels with a higher accuracy. Finally, a comparison of the two analyzed object detection models
with dierent types of semantic segmentation networks and using the same evaluation metrics is
also included. |
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English |
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14248220 |
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cidis @ cidis @ |
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133 |
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Author |
Morocho-Cayamcela, M.E. & W. Lim |
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Title |
Lateral confinement of high-impedance surface-waves through reinforcement learning |
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Journal Article |
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Year |
2020 |
Publication |
Electronics Letters |
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Vol. 56 |
Issue |
23, 12 November 2020 |
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pp. 1262-1264 |
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Abstract |
The authors present a model-free policy-based reinforcement learning
model that introduces perturbations on the pattern of a metasurface.
The objective is to learn a policy that changes the size of the
patches, and therefore the impedance in the sides of an artificially structured
material. The proposed iterative model assigns the highest reward
when the patch sizes allow the transmission along a constrained path
and penalties when the patch sizes make the surface wave radiate to
the sides of the metamaterial. After convergence, the proposed
model learns an optimal patch pattern that achieves lateral confinement
along the metasurface. Simulation results show that the proposed
learned-pattern can effectively guide the electromagnetic wave
through a metasurface, maintaining its instantaneous eigenstate when
the homogeneity is perturbed. Moreover, the pattern learned to
prevent reflections by changing the patch sizes adiabatically. The
reflection coefficient S1, 2 shows that most of the power gets transferred
from the source to the destination with the proposed design. |
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no |
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Call Number |
cidis @ cidis @ |
Serial |
139 |
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Author |
Miguel A. Murillo, Julio E. Alvia, & Miguel Realpe |
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Title |
Beyond visual and radio line of sight UAVs monitoring system through open software in a simulated environment. |
Type |
Conference Article |
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Year |
2021 |
Publication |
The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science |
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Volume |
1388 |
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Pages |
629-642 |
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Keywords |
Drone, Open Source, Internet, Web Application, Web Server, SITL, Line of sight, UAV. |
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Abstract |
The problem of loss of line of sight when operating drones has be-come a reality with adverse effects for professional and amateur drone opera-tors, since it brings technical problems such as loss of data collected by the de-vice in one or more instants of time during the flight and even misunderstand-ings of legal nature when the drone flies over prohibited or private places. This paper describes the implementation of a drone monitoring system using the In-ternet as a long-range communication network in order to avoid the problem of loss of communication between the ground station and the device. For this, a simulated environment is used through an appropriate open software tool. The operation of the system is based on a client that makes requests to a server, the latter in turn communicates with several servers, each of which has a drone connected to it. In the proposed system when a drone is ready to start a flight, its server informs the main server of the system, which in turn gives feedback to the client informing it that the device is ready to carry out the flight; this way customers can send a mission to the device and keep track of its progress in real time on the screen of their web application. |
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no |
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Call Number |
cidis @ cidis @ |
Serial |
186 |
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Author |
Patricia L. Suárez, Angel D. Sappa and Boris X. Vintimilla |
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Title |
Deep learning-based vegetation index estimation |
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Book Chapter |
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Year |
2021 |
Publication |
Generative Adversarial Networks for Image-to-Image Translation Book. |
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Chapter 9 |
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Issue 2 |
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205-232 |
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cidis @ cidis @ |
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137 |
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Author |
Morocho-Cayamcela, M.E. |
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Title |
Increasing the Segmentation Accuracy of Aerial Images with Dilated Spatial Pyramid Pooling |
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Journal Article |
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2020 |
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Electronic Letters on Computer Vision and Image Analysis (ELCVIA) |
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Vol. 19 |
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Issue 2 |
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pp. 17-21 |
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cidis @ cidis @ |
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140 |
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Author |
Steven Silva, Dennys Paillacho., David Soque, María Guerra & Jonathan Paillacho |
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Title |
Autonomous Intelligent Navigation For Mobile Robots In Closed Environments. |
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Conference Article |
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2021 |
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The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science |
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1388 |
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391-402 |
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cidis @ cidis @ |
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187 |
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Author |
Charco, J.L., Sappa, A.D., Vintimilla, B.X., Velesaca, H.O. |
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Title |
Camera pose estimation in multi-view environments:from virtual scenarios to the real world |
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Journal Article |
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Year |
2021 |
Publication |
In Image and Vision Computing Journal. (Article number 104182) |
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Vol. 110 |
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Relative camera pose estimation, Domain adaptation, Siamese architecture, Synthetic data, Multi-view environments |
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This paper presents a domain adaptation strategy to efficiently train network architectures for estimating the relative camera pose in multi-view scenarios. The network architectures are fed by a pair of simultaneously acquired
images, hence in order to improve the accuracy of the solutions, and due to the lack of large datasets with pairs of
overlapped images, a domain adaptation strategy is proposed. The domain adaptation strategy consists on transferring the knowledge learned from synthetic images to real-world scenarios. For this, the networks are firstly
trained using pairs of synthetic images, which are captured at the same time by a pair of cameras in a virtual environment; and then, the learned weights of the networks are transferred to the real-world case, where the networks are retrained with a few real images. Different virtual 3D scenarios are generated to evaluate the
relationship between the accuracy on the result and the similarity between virtual and real scenarios—similarity
on both geometry of the objects contained in the scene as well as relative pose between camera and objects in the
scene. Experimental results and comparisons are provided showing that the accuracy of all the evaluated networks for estimating the camera pose improves when the proposed domain adaptation strategy is used,
highlighting the importance on the similarity between virtual-real scenarios. |
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cidis @ cidis @ |
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147 |
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Author |
Mehri, A, Ardakani, P.B., Sappa, A.D. |
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Title |
MPRNet: Multi-Path Residual Network for Lightweight Image Super Resolution. |
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Conference Article |
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Year |
2021 |
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In IEEE Winter Conference on Applications of Computer Vision WACV 2021, enero 5-9, 2021 |
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2703-2712 |
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cidis @ cidis @ |
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148 |
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