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Julien Poujol; Cristhian A. Aguilera; Etienne Danos; Boris X. Vintimilla; Ricardo Toledo; Angel D. Sappa |
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Title |
A visible-Thermal Fusion based Monocular Visual Odometry |
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Conference Article |
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Year |
2015 |
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Iberian Robotics Conference (ROBOT 2015), International Conference on, Lisbon, Portugal, 2015 |
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417 |
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517-528 |
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Monocular Visual Odometry; LWIR-RGB cross-spectral Imaging; Image Fusion |
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The manuscript evaluates the performance of a monocular visual odometry approach when images from different spectra are considered, both independently and fused. The objective behind this evaluation is to analyze if classical approaches can be improved when the given images, which are from different spectra, are fused and represented in new domains. The images in these new domains should have some of the following properties: i) more robust to noisy data; ii) less sensitive to changes (e.g., lighting); iii) more rich in descriptive information, among other. In particular in the current work two different image fusion strategies are considered. Firstly, images from the visible and thermal spectrum are fused using a Discrete Wavelet Transform (DWT) approach. Secondly, a monochrome threshold strategy is considered. The obtained representations are evaluated under a visual odometry framework, highlighting their advantages and disadvantages, using different urban and semi-urban scenarios. Comparisons with both monocular-visible spectrum and monocular-infrared spectrum, are also provided showing the validity of the proposed approach. |
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English |
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no |
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cidis @ cidis @ |
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44 |
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Author |
Miguel Oliveira; Vítor Santos; Angel D. Sappa; Paulo Dias |
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Title |
Scene representations for autonomous driving: an approach based on polygonal primitives |
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Conference Article |
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Year |
2015 |
Publication |
Iberian Robotics Conference (ROBOT 2015), Lisbon, Portugal, 2015 |
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417 |
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503-515 |
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Scene reconstruction, Point cloud, Autonomous vehicles |
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In this paper, we present a novel methodology to compute a 3D scene representation. The algorithm uses macro scale polygonal primitives to model the scene. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Results show that the approach is capable of producing accurate descriptions of the scene. In addition, the algorithm is very efficient when compared to other techniques. |
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Springer International Publishing Switzerland 2016 |
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English |
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English |
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Second Iberian Robotics Conference |
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no |
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cidis @ cidis @ |
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45 |
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Author |
Mildred Cruz; Cristhian A. Aguilera; Boris X. Vintimilla; Ricardo Toledo; Ángel D. Sappa |
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Title |
Cross-spectral image registration and fusion: an evaluation study |
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Conference Article |
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Year |
2015 |
Publication |
2nd International Conference on Machine Vision and Machine Learning |
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331 |
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multispectral imaging; image registration; data fusion; infrared and visible spectra |
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This paper presents a preliminary study on the registration and fusion of cross-spectral imaging. The objective is to evaluate the validity of widely used computer vision approaches when they are applied at different spectral bands. In particular, we are interested in merging images from the infrared (both long wave infrared: LWIR and near infrared: NIR) and visible spectrum (VS). Experimental results with different data sets are presented. |
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Computer Vision Center |
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Barcelona, Spain |
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English |
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English |
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no |
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cidis @ cidis @ |
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35 |
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Author |
Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho |
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Title |
Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework |
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Conference Article |
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2022 |
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Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 |
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256 |
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119-132 |
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Abstract |
In gamification, the development of “visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education” seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education. |
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no |
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cidis @ cidis @ |
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180 |
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