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Rafael E. Rivadeneira, Angel D. Sappa, & Boris X. Vintimilla. (2020). Thermal Image Super-Resolution: a Novel Architecture and Dataset. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 111–119).
Abstract: This paper proposes a novel CycleGAN architecture for thermal image super-resolution, together with a large
dataset consisting of thermal images at different resolutions. The dataset has been acquired using three thermal
cameras at different resolutions, which acquire images from the same scenario at the same time. The thermal
cameras are mounted in rig trying to minimize the baseline distance to make easier the registration problem.
The proposed architecture is based on ResNet6 as a Generator and PatchGAN as Discriminator. The novelty
on the proposed unsupervised super-resolution training (CycleGAN) is possible due to the existence of aforementioned thermal images—images of the same scenario with different resolutions. The proposed approach
is evaluated in the dataset and compared with classical bicubic interpolation. The dataset and the network are
available.
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Miguel Oliveira, Vítor Santos, Angel D. Sappa, Paulo Dias, & A. Paulo Moreira. (2016). Incremental Texture Mapping for Autonomous Driving. Robotics and Autonomous Systems Journal, Vol. 84, pp. 113–128.
Abstract: Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures.
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Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho. (2022). Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework. In Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 (Vol. 256, pp. 119–132).
Abstract: In gamification, the development of "visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education" seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education.
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Angely Oyola, Dennis G. Romero, & Boris X. Vintimilla. (2017). A Dijkstra-based algorithm for selecting the Shortest-Safe Evacuation Routes in dynamic environments (SSER). In The 30th International Conference on Industrial, Engineering, Other Applications of Applied Intelligent Systems (IEA/AIE 2017) (pp. 131–135).
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Henry O. Velesaca, P. L. S., Dario Carpio, and Angel D. Sappa. (2021). Synthesized Image Datasets: Towards an Annotation-Free Instance Segmentation Strategy. In 16 International Symposium on Visual Computing. Octubre 4-6, 2021. Lecture Notes in Computer Science (Vol. 13017, pp. 131–143).
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Patricia Suarez & Angel Sappa. (2023). Toward a thermal image-like representation. In Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications VISIGRAPP 2023 (pp. 133–140).
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Michael Teutsch, A. S. & R. H. (2021). Computer Vision in the Infrared Spectrum: Challenges and ApproachesComputer Vision in the Infrared Spectrum: Challenges and Approaches. Synthesis Lectures on Computer Vision, Vol. 10 No. 2, pp. 138.
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Patricia L. Suarez, D. C., Angel D. Sappa and Henry O. Velesaca. (2022). Transformer based Image Dehazing. In 16TH International Conference On Signal Image Technology & Internet Based Systems SITIS 2022. (pp. 148–154).
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M. Diaz, Dennys Paillacho, C. Angulo, O. Torres, J. Gonzálalez, & J. Albo Canals. (2014). A Week-long Study on Robot-Visitors Spatial Relationships during Guidance in a Sciences Museum. In ACM/IEEE International Conference on Human-Robot Interaction (pp. 152–153).
Abstract: In order to observe spatial relationships in social human- robot interactions, a field trial was carried out within the CosmoCaixa Science Museum in Barcelona. The follow me episodes studied showed that the space configurations formed by guide and visitors walking together did not always fit the robot social affordances and navigation requirements to perform the guidance successfully, thus additional commu- nication prompts are considered to regulate effectively the walking together and follow me behaviors.
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Cristhian A. Aguilera, Xaver Soria, Angel D. Sappa, & Ricardo Toledo. (2017). RGBN Multispectral Images: a Novel Color Restoration Approach. In 15th International Conference on Practical Applications of Agents and Multi-Agent Systems (Vol. 619, pp. 155–163).
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