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Author Dennis G. Romero; A. Frizera; Angel D. Sappa; Boris X. Vintimilla; T.F. Bastos pdf  url
openurl 
  Title A predictive model for human activity recognition by observing actions and context Type Conference Article
  Year 2015 Publication (up) ACIVS 2015 (Advanced Concepts for Intelligent Vision Systems), International Conference on, Catania, Italy, 2015 Abbreviated Journal  
  Volume Issue Pages 323 - 333  
  Keywords Edge width, Image blu,r Defocus map, Edge model  
  Abstract This paper presents a novel model to estimate human activities – a human activity is defined by a set of human actions. The proposed approach is based on the usage of Recurrent Neural Networks (RNN) and Bayesian inference through the continuous monitoring of human actions and its surrounding environment. In the current work human activities are inferred considering not only visual analysis but also additional resources; external sources of information, such as context information, are incorporated to contribute to the activity estimation. The novelty of the proposed approach lies in the way the information is encoded, so that it can be later associated according to a predefined semantic structure. Hence, a pattern representing a given activity can be defined by a set of actions, plus contextual information or other kind of information that could be relevant to describe the activity. Experimental results with real data are provided showing the validity of the proposed approach.  
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  Notes Approved no  
  Call Number cidis @ cidis @ Serial 43  
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Author Rafael E. Rivadeneira, Angel D. Sappa, Boris X. Vintimilla, Jin Kim, Dogun Kim et al. pdf  url
openurl 
  Title Thermal Image Super-Resolution Challenge Results- PBVS 2022. Type Conference Article
  Year 2022 Publication (up) Computer Vision and Pattern Recognition Workshops, (CVPRW 2022), junio 19-24. Abbreviated Journal CONFERENCE  
  Volume 2022-June Issue Pages 349-357  
  Keywords  
  Abstract This paper presents results from the third Thermal Image

Super-Resolution (TISR) challenge organized in the Perception Beyond the Visible Spectrum (PBVS) 2022 workshop.

The challenge uses the same thermal image dataset as the

first two challenges, with 951 training images and 50 validation images at each resolution. A set of 20 images was

kept aside for testing. The evaluation tasks were to measure

the PSNR and SSIM between the SR image and the ground

truth (HR thermal noisy image downsampled by four), and

also to measure the PSNR and SSIM between the SR image

and the semi-registered HR image (acquired with another

camera). The results outperformed those from last year’s

challenge, improving both evaluation metrics. This year,

almost 100 teams participants registered for the challenge,

showing the community’s interest in this hot topic.
 
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  Notes Approved no  
  Call Number cidis @ cidis @ Serial 175  
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Author Patricia L. Suarez; Angel D. Sappa; Boris X. Vintimilla; Riad I. Hammoud pdf  openurl
  Title Image Vegetation Index through a Cycle Generative Adversarial Network Type Conference Article
  Year 2019 Publication (up) Conference on Computer Vision and Pattern Recognition Workshops (CVPR 2019); Long Beach, California, United States Abbreviated Journal  
  Volume Issue Pages 1014-1021  
  Keywords  
  Abstract This paper proposes a novel approach to estimate the

Normalized Difference Vegetation Index (NDVI) just from

an RGB image. The NDVI values are obtained by using

images from the visible spectral band together with a synthetic near infrared image obtained by a cycled GAN. The

cycled GAN network is able to obtain a NIR image from

a given gray scale image. It is trained by using unpaired

set of gray scale and NIR images by using a U-net architecture and a multiple loss function (gray scale images are

obtained from the provided RGB images). Then, the NIR

image estimated with the proposed cycle generative adversarial network is used to compute the NDVI index. Experimental results are provided showing the validity of the proposed approach. Additionally, comparisons with previous

approaches are also provided.
 
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  Notes Approved no  
  Call Number gtsi @ user @ Serial 106  
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Author Nayeth I. Solorzano Alcivar, Robert Loor, Stalyn Gonzabay Yagual, & Boris X. Vintimilla pdf  openurl
  Title Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language Type Conference Article
  Year 2020 Publication (up) ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 Abbreviated Journal  
  Volume 77 Issue Pages  
  Keywords  
  Abstract This paper explains how Natural Language (NL) processing by computers, through smart

programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written

statements. The study recognized the need to improve the implemented web platform using a

dashboard in which we collected a set of extensive data to measure assessment factors of using

children´s educational games. In this case, applying NL is a strategy to give assessments, build, and

display more precise written statements to enhance the understanding of children´s gaming behavior.

We propose the development of a new tool to assess the use of written explanations rather than a

statistical representation of feedback information for the comprehension of parents and teachers with

a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim

explanations of children´s behavior playing educational videogames as NL interpretation instead of

statistical representations. An educational series of digital game applications for mobile devices,

identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a

dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary

schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing

the degrees of playability and usability factors obtained from the data produced when children play a

MIDI game. The results obtained are presented in a comprehensive guiding evaluation report

applying NL for parents and teachers. These guiding evaluations are useful to enhance children's

learning understanding related to the school curricula applied to ludic digital games.
 
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  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes Approved no  
  Call Number cidis @ cidis @ Serial 131  
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