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Author |
Rafael E. Rivadeneira; Angel D. Sappa; Boris X. Vintimilla |
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Title |
Thermal Image Super-Resolution: a Novel Architecture and Dataset |
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Conference Article |
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Year |
2020 |
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The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 |
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4 |
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111-119 |
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Keywords |
Thermal images, Far Infrared, Dataset, Super-Resolution. |
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Abstract |
This paper proposes a novel CycleGAN architecture for thermal image super-resolution, together with a large
dataset consisting of thermal images at different resolutions. The dataset has been acquired using three thermal
cameras at different resolutions, which acquire images from the same scenario at the same time. The thermal
cameras are mounted in rig trying to minimize the baseline distance to make easier the registration problem.
The proposed architecture is based on ResNet6 as a Generator and PatchGAN as Discriminator. The novelty
on the proposed unsupervised super-resolution training (CycleGAN) is possible due to the existence of aforementioned thermal images—images of the same scenario with different resolutions. The proposed approach
is evaluated in the dataset and compared with classical bicubic interpolation. The dataset and the network are
available. |
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978-989758402-2 |
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121 |
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Rafael E. Rivadeneira; Angel D. Sappa; Boris X. Vintimilla; Lin Guo; Jiankun Hou; Armin Mehri; Parichehr Behjati; Ardakani Heena Patel; Vishal Chudasama; Kalpesh Prajapati; Kishor P. Upla; Raghavendra Ramachandra; Kiran Raja; Christoph Busch; Feras Almasri; Olivier Debeir; Sabari Nathan; Priya Kansal; Nolan Gutierrez; Bardia Mojra; William J. Beksi |
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Thermal Image Super-Resolution Challenge – PBVS 2020 |
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Conference Article |
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Year |
2020 |
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The 16th IEEE Workshop on Perception Beyond the Visible Spectrum on the Conference on Computer Vision and Pattern Recongnition (CVPR 2020) |
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2020-June |
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9151059 |
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432-439 |
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This paper summarizes the top contributions to the first challenge on thermal image super-resolution (TISR) which was organized as part of the Perception Beyond the Visible Spectrum (PBVS) 2020 workshop. In this challenge, a novel thermal image dataset is considered together with stateof-the-art approaches evaluated under a common framework.
The dataset used in the challenge consists of 1021 thermal images, obtained from three distinct thermal cameras at different resolutions (low-resolution, mid-resolution, and high-resolution), resulting in a total of 3063 thermal images. From each resolution, 951 images are used for training and 50 for testing while the 20 remaining images are used for two proposed evaluations. The first evaluation consists of downsampling the low-resolution, midresolution, and high-resolution thermal images by x2, x3 and x4 respectively, and comparing their super-resolution
results with the corresponding ground truth images. The second evaluation is comprised of obtaining the x2 superresolution from a given mid-resolution thermal image and comparing it with the corresponding semi-registered highresolution thermal image. Out of 51 registered participants, 6 teams reached the final validation phase. |
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English |
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21607508 |
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978-172819360-1 |
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cidis @ cidis @ |
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123 |
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Nayeth I. Solorzano Alcivar, Robert Loor, Stalyn Gonzabay Yagual, & Boris X. Vintimilla |
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Title |
Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language |
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Conference Article |
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Year |
2020 |
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ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 |
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77 |
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This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games. |
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cidis @ cidis @ |
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131 |
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Author |
Patricia L. Suárez, Angel D. Sappa and Boris X. Vintimilla |
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Title |
Deep learning-based vegetation index estimation |
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Book Chapter |
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2021 |
Publication |
Generative Adversarial Networks for Image-to-Image Translation Book. |
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Chapter 9 |
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Issue 2 |
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205-232 |
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cidis @ cidis @ |
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137 |
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