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Xavier Soria; Angel D. Sappa; Riad Hammoud |
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Wide-Band Color Imagery Restoration for RGB-NIR Single Sensor Image. Sensors 2018 ,2059. |
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Journal Article |
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2018 |
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Vol. 18 |
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Issue 7 |
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Multi-spectral RGB-NIR sensors have become ubiquitous in recent years. These sensors allow the visible and near-infrared spectral bands of a given scene to be captured at the same time. With such cameras, the acquired imagery has a compromised RGB color representation due to near-infrared bands (700–1100 nm) cross-talking with the visible bands (400–700 nm). This paper proposes two deep learning-based architectures to recover the full RGB color images, thus removing the NIR information from the visible bands. The proposed approaches directly restore the high-resolution RGB image by means of convolutional neural networks. They are evaluated with several outdoor images; both architectures reach a similar performance when evaluated in different scenarios and using different similarity metrics. Both of them improve the state of the art approaches. |
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gtsi @ user @ |
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96 |
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Angel D. Sappa; Juan A. Carvajal; Cristhian A. Aguilera; Miguel Oliveira; Dennis G. Romero; Boris X. Vintimilla |
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Title |
Wavelet-Based Visible and Infrared Image Fusion: A Comparative Study |
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Journal Article |
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2016 |
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Sensors Journal |
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Vol. 16 |
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pp. 1-15 |
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image fusion; fusion evaluation metrics; visible and infrared imaging; discrete wavelet transform |
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This paper evaluates different wavelet-based cross-spectral image fusion strategies adopted to merge visible and infrared images. The objective is to find the best setup independently of the evaluation metric used to measure the performance. Quantitative performance results are obtained with state of the art approaches together with adaptations proposed in the current work. The options evaluated in the current work result from the combination of different setups in the wavelet image decomposition stage together with different fusion strategies for the final merging stage that generates the resulting representation. Most of the approaches evaluate results according to the application for which they are intended for. Sometimes a human observer is selected to judge the quality of the obtained results. In the current work, quantitative values are considered in order to find correlations between setups and performance of obtained results; these correlations can be used to define a criteria for selecting the best fusion strategy for a given pair of cross-spectral images. The whole procedure is evaluated with a large set of correctly registered visible and infrared image pairs, including both Near InfraRed (NIR) and LongWave InfraRed (LWIR). |
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English |
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cidis @ cidis @ |
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47 |
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Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho |
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Title |
Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework |
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Conference Article |
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2022 |
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Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 |
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256 |
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119-132 |
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In gamification, the development of “visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education” seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education. |
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cidis @ cidis @ |
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180 |
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Author |
Henry O. Velesaca, Patricia L. Suárez, Dario Carpio, Rafael E. Rivadeneira, Ángel Sánchez, Angel D. Sappa. |
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Title |
Video Analytics in Urban Environments: Challenges and Approaches. |
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Book Chapter |
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2022 |
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ICT Applications for Smart Cities Part of the Intelligent Systems Reference Library book series |
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BOOK |
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224 |
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101-122 |
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cidis @ cidis @ |
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196 |
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