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Rangnekar,Aneesha; Mulhollan,Zachary; Vodacek,Anthony; Hoffman,Matthew; Sappa,Angel D.; Yu,Jun et al. |
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Semi-Supervised Hyperspectral Object Detection Challenge Results-PBVS 2022. |
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Conference Article |
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2022 |
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Conference on Computer Vision and Pattern Recognition Workshops, (CVPRW 2022), junio 19-24. |
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CONFERENCE |
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2022-June |
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389-397 |
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no |
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cidis @ cidis @ |
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176 |
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Author |
Low S., Inkawhich N., Nina O., Sappa A. and Blasch E. |
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Title |
Multi-modal Aerial View Object Classification Challenge Results-PBVS 2022. |
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Conference Article |
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Year |
2022 |
Publication |
Conference on Computer Vision and Pattern Recognition Workshops, (CVPRW 2022), junio 19-24. |
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CONFERENCE |
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2022-June |
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417-425 |
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This paper details the results and main findings of the
second iteration of the Multi-modal Aerial View Object
Classification (MAVOC) challenge. This year’s MAVOC
challenge is the second iteration. The primary goal of
both MAVOC challenges is to inspire research into methods for building recognition models that utilize both synthetic aperture radar (SAR) and electro-optical (EO) input
modalities. Teams are encouraged/challenged to develop
multi-modal approaches that incorporate complementary
information from both domains. While the 2021 challenge
showed a proof of concept that both modalities could be
used together, the 2022 challenge focuses on the detailed
multi-modal models. Using the same UNIfied COincident
Optical and Radar for recognitioN (UNICORN) dataset and
competition format that was used in 2021. Specifically, the
challenge focuses on two techniques, (1) SAR classification
and (2) SAR + EO classification. The bulk of this document is dedicated to discussing the top performing methods
and describing their performance on our blind test set. Notably, all of the top ten teams outperform our baseline. For
SAR classification, the top team showed a 129% improvement over our baseline and an 8% average improvement
from the 2021 winner. The top team for SAR + EO classification shows a 165% improvement with a 32% average
improvement over 2021. |
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cidis @ cidis @ |
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177 |
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Author |
Roberto Jacome Galarza. |
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Multimodal deep learning for crop yield prediction. |
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Conference Article |
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Year |
2022 |
Publication |
Doctoral Symposium on Information and Communication Technologies –DSICT 2022. Octubre 12-14. |
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1647 |
Issue |
Communicationsin Computer and Infor |
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106-117 |
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cidis @ cidis @ |
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193 |
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Nayeth I. Solorzano Alcivar, Robert Loor, Stalyn Gonzabay Yagual, & Boris X. Vintimilla |
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Title |
Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language |
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Conference Article |
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Year |
2020 |
Publication |
ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 |
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77 |
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This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games. |
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cidis @ cidis @ |
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131 |
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