Ulises Gildardo Quiroz Antúnez, A. I. M. R., María Fernanda Calderón Vega, Adán Guillermo Ramírez García. (2022). APTITUDE OF COFFEE (COFFEA ARABICA L.) AND CACAO (THEOBROMA CACAO L.) CROPS CONSIDERING CLIMATE CHANGE. Granja, Vol. 36(Issue 2).
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Benítez-Quintero J., Q. - P. O., Calderon, Fernanda. (2022). Notes on Sulfur Fluxes in Urban Areas with Industrial Activity. In 20th LACCEI International Multi-Conference for Engineering, Education Caribbean Conference for Engineering and Technology, LACCEI 2022, (Vol. 2022-July).
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Suárez P. (2021). Processing and Representation of Multispectral Images Using Deep Learning Techniques. In Electronic Letters on Computer Vision and Image Analysis, Vol. 19(Issue 2), pp. 5–8.
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Dennys Paillacho, Nayeth I. Solorzano Alcivar, & Jonathan S. Paillacho Corredores. (2021). LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process. In The international Conference on Systems and Information Sciences (ICCIS 2020), julio 27-29. Advances in Intelligent Systems and Computing. (Vol. 1273, pp. 225–238).
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Miguel A. Murillo, J. E. A., & Miguel Realpe. (2021). Beyond visual and radio line of sight UAVs monitoring system through open software in a simulated environment. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 629–642).
Abstract: The problem of loss of line of sight when operating drones has be-come a reality with adverse effects for professional and amateur drone opera-tors, since it brings technical problems such as loss of data collected by the de-vice in one or more instants of time during the flight and even misunderstand-ings of legal nature when the drone flies over prohibited or private places. This paper describes the implementation of a drone monitoring system using the In-ternet as a long-range communication network in order to avoid the problem of loss of communication between the ground station and the device. For this, a simulated environment is used through an appropriate open software tool. The operation of the system is based on a client that makes requests to a server, the latter in turn communicates with several servers, each of which has a drone connected to it. In the proposed system when a drone is ready to start a flight, its server informs the main server of the system, which in turn gives feedback to the client informing it that the device is ready to carry out the flight; this way customers can send a mission to the device and keep track of its progress in real time on the screen of their web application.
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Patricia L. Suárez, A. D. S. and B. X. V. (2021). Deep learning-based vegetation index estimation. In Generative Adversarial Networks for Image-to-Image Translation Book. (Vol. Chapter 9, pp. 205–232).
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Steven Silva, D. P., David Soque, María Guerra & Jonathan Paillacho. (2021). Autonomous Intelligent Navigation For Mobile Robots In Closed Environments. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 391–402).
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Charco, J. L., Sappa, A.D., Vintimilla, B.X., Velesaca, H.O. (2021). Camera pose estimation in multi-view environments:from virtual scenarios to the real world. In Image and Vision Computing Journal. (Article number 104182), Vol. 110.
Abstract: This paper presents a domain adaptation strategy to efficiently train network architectures for estimating the relative camera pose in multi-view scenarios. The network architectures are fed by a pair of simultaneously acquired
images, hence in order to improve the accuracy of the solutions, and due to the lack of large datasets with pairs of
overlapped images, a domain adaptation strategy is proposed. The domain adaptation strategy consists on transferring the knowledge learned from synthetic images to real-world scenarios. For this, the networks are firstly
trained using pairs of synthetic images, which are captured at the same time by a pair of cameras in a virtual environment; and then, the learned weights of the networks are transferred to the real-world case, where the networks are retrained with a few real images. Different virtual 3D scenarios are generated to evaluate the
relationship between the accuracy on the result and the similarity between virtual and real scenarios—similarity
on both geometry of the objects contained in the scene as well as relative pose between camera and objects in the
scene. Experimental results and comparisons are provided showing that the accuracy of all the evaluated networks for estimating the camera pose improves when the proposed domain adaptation strategy is used,
highlighting the importance on the similarity between virtual-real scenarios.
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Mehri, A., Ardakani, P.B., Sappa, A.D. (2021). MPRNet: Multi-Path Residual Network for Lightweight Image Super Resolution. In In IEEE Winter Conference on Applications of Computer Vision WACV 2021, enero 5-9, 2021 (pp. 2703–2712).
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Mehri, A., Ardakani, P.B., Sappa, A.D. (2021). LiNet: A Lightweight Network for Image Super Resolution. In 25th International Conference on Pattern Recognition (ICPR), enero 10-15, 2021 (pp. 7196–7202).
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