Xavier Soria, Edgar Riba, & Angel D. Sappa. (2020). Dense Extreme Inception Network: Towards a Robust CNN Model for Edge Detection. In 2020 IEEE Winter Conference on Applications of Computer Vision (WACV) (pp. 1912–1921).
Abstract: This paper proposes a Deep Learning based edge de- tector, which is inspired on both HED (Holistically-Nested Edge Detection) and Xception networks. The proposed ap- proach generates thin edge-maps that are plausible for hu- man eyes; it can be used in any edge detection task without previous training or fine tuning process. As a second contri- bution, a large dataset with carefully annotated edges, has been generated. This dataset has been used for training the proposed approach as well the state-of-the-art algorithms for comparisons. Quantitative and qualitative evaluations have been performed on different benchmarks showing im- provements with the proposed method when F-measure of ODS and OIS are considered.
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Patricia L. Suarez. (2020). Procesamiento y representación de imágenes multiespectrales usando técnicas de aprendizaje profundo (Ph.D. Angel Sappa, Director & Ph.D. Boris Vintimilla, Codirector.). Ph.D. thesis. In Ediciones FIEC-ESPOL..
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Rosero Vasquez Shendry. (2020). Facial recognition: traditional methods vs. methods based on deep learning. Advances in Intelligent Systems and Computing – Information Technology and Systems Proceedings of ICITS 2020.615–625.
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Jorge L. Charco, Angel D. Sappa, Boris X. Vintimilla, & Henry O. Velesaca. (2020). Transfer Learning from Synthetic Data in the Camera Pose Estimation Problem. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 498–505).
Abstract: This paper presents a novel Siamese network architecture, as a variant of Resnet-50, to estimate the relative camera pose on multi-view environments. In order to improve the performance of the proposed model
a transfer learning strategy, based on synthetic images obtained from a virtual-world, is considered. The
transfer learning consist of first training the network using pairs of images from the virtual-world scenario
considering different conditions (i.e., weather, illumination, objects, buildings, etc.); then, the learned weight
of the network are transferred to the real case, where images from real-world scenarios are considered. Experimental results and comparisons with the state of the art show both, improvements on the relative pose
estimation accuracy using the proposed model, as well as further improvements when the transfer learning
strategy (synthetic-world data – transfer learning – real-world data) is considered to tackle the limitation on
the training due to the reduced number of pairs of real-images on most of the public data sets.
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Rafael E. Rivadeneira, Angel D. Sappa, & Boris X. Vintimilla. (2020). Thermal Image Super-Resolution: a Novel Architecture and Dataset. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 111–119).
Abstract: This paper proposes a novel CycleGAN architecture for thermal image super-resolution, together with a large
dataset consisting of thermal images at different resolutions. The dataset has been acquired using three thermal
cameras at different resolutions, which acquire images from the same scenario at the same time. The thermal
cameras are mounted in rig trying to minimize the baseline distance to make easier the registration problem.
The proposed architecture is based on ResNet6 as a Generator and PatchGAN as Discriminator. The novelty
on the proposed unsupervised super-resolution training (CycleGAN) is possible due to the existence of aforementioned thermal images—images of the same scenario with different resolutions. The proposed approach
is evaluated in the dataset and compared with classical bicubic interpolation. The dataset and the network are
available.
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Morocho-Cayamcela, M. E. (2020). Increasing the Segmentation Accuracy of Aerial Images with Dilated Spatial Pyramid Pooling. Electronic Letters on Computer Vision and Image Analysis (ELCVIA), Vol. 19(Issue 2), pp. 17–21.
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Morocho-Cayamcela, M. E. & W. L. (2020). Lateral confinement of high-impedance surface-waves through reinforcement learning. Electronics Letters, Vol. 56(23, 12 November 2020), pp. 1262–1264.
Abstract: The authors present a model-free policy-based reinforcement learning
model that introduces perturbations on the pattern of a metasurface.
The objective is to learn a policy that changes the size of the
patches, and therefore the impedance in the sides of an artificially structured
material. The proposed iterative model assigns the highest reward
when the patch sizes allow the transmission along a constrained path
and penalties when the patch sizes make the surface wave radiate to
the sides of the metamaterial. After convergence, the proposed
model learns an optimal patch pattern that achieves lateral confinement
along the metasurface. Simulation results show that the proposed
learned-pattern can effectively guide the electromagnetic wave
through a metasurface, maintaining its instantaneous eigenstate when
the homogeneity is perturbed. Moreover, the pattern learned to
prevent reflections by changing the patch sizes adiabatically. The
reflection coefficient S1, 2 shows that most of the power gets transferred
from the source to the destination with the proposed design.
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Nayeth I. Solorzano Alcivar, R. L., Stalyn Gonzabay Yagual, & Boris X. Vintimilla. (2020). Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language. In ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 (Vol. 77).
Abstract: This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games.
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Viñán-Ludeña M.S., D. C. L. M., Roberto Jacome Galarza, & Sinche Freire, J. (2020). Social media influence: a comprehensive review in general and in tourism domain. Smart Innovation, Systems and Technologies., 171, 2020, 25–35.
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Viñán-Ludeña, M. S., Roberto Jacome Galarza, Montoya, L.R., Leon, A.V., & Ramírez, C.C. (2020). Smart university: an architecture proposal for information management using open data for research projects. Advances in Intelligent Systems and Computing, 1137 AISC, 2020, 172–178.
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