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Jorge L. Charco, Angel D. Sappa, Boris X. Vintimilla, & Henry O. Velesaca. (2020). Transfer Learning from Synthetic Data in the Camera Pose Estimation Problem. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 498–505).
Abstract: This paper presents a novel Siamese network architecture, as a variant of Resnet-50, to estimate the relative camera pose on multi-view environments. In order to improve the performance of the proposed model
a transfer learning strategy, based on synthetic images obtained from a virtual-world, is considered. The
transfer learning consist of first training the network using pairs of images from the virtual-world scenario
considering different conditions (i.e., weather, illumination, objects, buildings, etc.); then, the learned weight
of the network are transferred to the real case, where images from real-world scenarios are considered. Experimental results and comparisons with the state of the art show both, improvements on the relative pose
estimation accuracy using the proposed model, as well as further improvements when the transfer learning
strategy (synthetic-world data – transfer learning – real-world data) is considered to tackle the limitation on
the training due to the reduced number of pairs of real-images on most of the public data sets.
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Rafael E. Rivadeneira, Angel D. Sappa, & Boris X. Vintimilla. (2020). Thermal Image Super-Resolution: a Novel Architecture and Dataset. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 111–119).
Abstract: This paper proposes a novel CycleGAN architecture for thermal image super-resolution, together with a large
dataset consisting of thermal images at different resolutions. The dataset has been acquired using three thermal
cameras at different resolutions, which acquire images from the same scenario at the same time. The thermal
cameras are mounted in rig trying to minimize the baseline distance to make easier the registration problem.
The proposed architecture is based on ResNet6 as a Generator and PatchGAN as Discriminator. The novelty
on the proposed unsupervised super-resolution training (CycleGAN) is possible due to the existence of aforementioned thermal images—images of the same scenario with different resolutions. The proposed approach
is evaluated in the dataset and compared with classical bicubic interpolation. The dataset and the network are
available.
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Nayeth I. Solorzano Alcivar, R. L., Stalyn Gonzabay Yagual, & Boris X. Vintimilla. (2020). Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language. In ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 (Vol. 77).
Abstract: This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games.
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Patricia L. Suarez. (2020). Procesamiento y representación de imágenes multiespectrales usando técnicas de aprendizaje profundo (Ph.D. Angel Sappa, Director & Ph.D. Boris Vintimilla, Codirector.). Ph.D. thesis. In Ediciones FIEC-ESPOL..
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Rosero Vasquez Shendry. (2020). Facial recognition: traditional methods vs. methods based on deep learning. Advances in Intelligent Systems and Computing – Information Technology and Systems Proceedings of ICITS 2020.615–625.
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Viñán-Ludeña, M. S., Roberto Jacome Galarza, Montoya, L.R., Leon, A.V., & Ramírez, C.C. (2020). Smart university: an architecture proposal for information management using open data for research projects. Advances in Intelligent Systems and Computing, 1137 AISC, 2020, 172–178.
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Juca Aulestia M., L. J. M., Guaman Quinche J., Coronel Romero E., Chamba Eras L., & Roberto Jacome Galarza. (2020). Open innovation at university: a systematic literature review. Advances in Intelligent Systems and Computing, 1159 AISC, 2020, 3–14.
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Viñán-Ludeña M.S., D. C. L. M., Roberto Jacome Galarza, & Sinche Freire, J. (2020). Social media influence: a comprehensive review in general and in tourism domain. Smart Innovation, Systems and Technologies., 171, 2020, 25–35.
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Cristhian A. Aguilera, C. A., Cristóbal A. Navarro, & Angel D. Sappa. (2020). Fast CNN Stereo Depth Estimation through Embedded GPU Devices. Sensors 2020, Vol. 2020-June(11), pp. 1–13.
Abstract: Current CNN-based stereo depth estimation models can barely run under real-time
constraints on embedded graphic processing unit (GPU) devices. Moreover, state-of-the-art
evaluations usually do not consider model optimization techniques, being that it is unknown what is
the current potential on embedded GPU devices. In this work, we evaluate two state-of-the-art models
on three different embedded GPU devices, with and without optimization methods, presenting
performance results that illustrate the actual capabilities of embedded GPU devices for stereo depth
estimation. More importantly, based on our evaluation, we propose the use of a U-Net like architecture
for postprocessing the cost-volume, instead of a typical sequence of 3D convolutions, drastically
augmenting the runtime speed of current models. In our experiments, we achieve real-time inference
speed, in the range of 5–32 ms, for 1216 368 input stereo images on the Jetson TX2, Jetson Xavier,
and Jetson Nano embedded devices.
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Ángel Morera, Á. S., A. Belén Moreno, Angel D. Sappa, & José F. Vélez. (2020). SSD vs. YOLO for Detection of Outdoor Urban Advertising Panels under Multiple Variabilities. In Sensors, Vol. 2020-August(16), pp. 1–23.
Abstract: This work compares Single Shot MultiBox Detector (SSD) and You Only Look Once (YOLO)
deep neural networks for the outdoor advertisement panel detection problem by handling multiple
and combined variabilities in the scenes. Publicity panel detection in images oers important
advantages both in the real world as well as in the virtual one. For example, applications like Google
Street View can be used for Internet publicity and when detecting these ads panels in images, it could
be possible to replace the publicity appearing inside the panels by another from a funding company.
In our experiments, both SSD and YOLO detectors have produced acceptable results under variable
sizes of panels, illumination conditions, viewing perspectives, partial occlusion of panels, complex
background and multiple panels in scenes. Due to the diculty of finding annotated images for the
considered problem, we created our own dataset for conducting the experiments. The major strength
of the SSD model was the almost elimination of False Positive (FP) cases, situation that is preferable
when the publicity contained inside the panel is analyzed after detecting them. On the other side,
YOLO produced better panel localization results detecting a higher number of True Positive (TP)
panels with a higher accuracy. Finally, a comparison of the two analyzed object detection models
with dierent types of semantic segmentation networks and using the same evaluation metrics is
also included.
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