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Henry O. Velesaca, Raul A. Mira, Patricia L. Suarez, Christian X. Larrea, & Angel D. Sappa. (2020). Deep Learning based Corn Kernel Classification. In The 1st International Workshop and Prize Challenge on Agriculture-Vision: Challenges & Opportunities for Computer Vision in Agriculture on the Conference Computer on Vision and Pattern Recongnition (CVPR 2020) (Vol. 2020-June, pp. 294–302).
Abstract: This paper presents a full pipeline to classify sample sets of corn kernels. The proposed approach follows a segmentation-classification scheme. The image segmentation is performed through a well known deep learning based
approach, the Mask R-CNN architecture, while the classification is performed by means of a novel-lightweight network specially designed for this task—good corn kernel, defective corn kernel and impurity categories are considered.
As a second contribution, a carefully annotated multitouching corn kernel dataset has been generated. This dataset has been used for training the segmentation and
the classification modules. Quantitative evaluations have been performed and comparisons with other approaches provided showing improvements with the proposed pipeline.
Henry O. Velesaca, S. A., Patricia L. Suarez, Ángel Sanchez & Angel D. Sappa. (2020). Off-the-Shelf Based System for Urban Environment Video Analytics. In The 27th International Conference on Systems, Signals and Image Processing (IWSSIP 2020) (Vol. 2020-July, pp. 459–464).
Abstract: This paper presents the design and implementation details of a system build-up by using off-the-shelf algorithms for urban video analytics. The system allows the connection to public video surveillance camera networks to obtain the necessary
information to generate statistics from urban scenarios (e.g., amount of vehicles, type of cars, direction, numbers of persons, etc.). The obtained information could be used not only for traffic management but also to estimate the carbon footprint of urban scenarios. As a case study, a university campus is selected to
evaluate the performance of the proposed system. The system is implemented in a modular way so that it is being used as a testbed to evaluate different algorithms. Implementation results are provided showing the validity and utility of the proposed approach.
Nayeth I. Solorzano Alcivar, R. L., Stalyn Gonzabay Yagual, & Boris X. Vintimilla. (2020). Statistical Representations of a Dashboard to Monitor Educational Videogames in Natural Language. In ETLTC – ACM Chapter: International Conference on Educational Technology, Language and Technical Communication; Fukushima, Japan, 27-31 Enero 2020 (Vol. 77).
Abstract: This paper explains how Natural Language (NL) processing by computers, through smart
programs as a way of Machine Learning (ML), can represent large sets of quantitative data as written
statements. The study recognized the need to improve the implemented web platform using a
dashboard in which we collected a set of extensive data to measure assessment factors of using
children´s educational games. In this case, applying NL is a strategy to give assessments, build, and
display more precise written statements to enhance the understanding of children´s gaming behavior.
We propose the development of a new tool to assess the use of written explanations rather than a
statistical representation of feedback information for the comprehension of parents and teachers with
a lack of primary level knowledge in statistics. Applying fuzzy logic theory, we present verbatim
explanations of children´s behavior playing educational videogames as NL interpretation instead of
statistical representations. An educational series of digital game applications for mobile devices,
identified as MIDI (Spanish acronym of “Interactive Didactic Multimedia for Children”) linked to a
dashboard in the cloud, is evaluated using the dashboard metrics. MIDI games tested in local primary
schools helps to evaluate the results of using the proposed tool. The guiding results allow analyzing
the degrees of playability and usability factors obtained from the data produced when children play a
MIDI game. The results obtained are presented in a comprehensive guiding evaluation report
applying NL for parents and teachers. These guiding evaluations are useful to enhance children's
learning understanding related to the school curricula applied to ludic digital games.
Miguel A. Murillo, J. E. A., & Miguel Realpe. (2021). Beyond visual and radio line of sight UAVs monitoring system through open software in a simulated environment. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 629–642).
Abstract: The problem of loss of line of sight when operating drones has be-come a reality with adverse effects for professional and amateur drone opera-tors, since it brings technical problems such as loss of data collected by the de-vice in one or more instants of time during the flight and even misunderstand-ings of legal nature when the drone flies over prohibited or private places. This paper describes the implementation of a drone monitoring system using the In-ternet as a long-range communication network in order to avoid the problem of loss of communication between the ground station and the device. For this, a simulated environment is used through an appropriate open software tool. The operation of the system is based on a client that makes requests to a server, the latter in turn communicates with several servers, each of which has a drone connected to it. In the proposed system when a drone is ready to start a flight, its server informs the main server of the system, which in turn gives feedback to the client informing it that the device is ready to carry out the flight; this way customers can send a mission to the device and keep track of its progress in real time on the screen of their web application.
Steven Silva, D. P., David Soque, María Guerra & Jonathan Paillacho. (2021). Autonomous Intelligent Navigation For Mobile Robots In Closed Environments. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 391–402).
Mehri, A., Ardakani, P.B., Sappa, A.D. (2021). MPRNet: Multi-Path Residual Network for Lightweight Image Super Resolution. In In IEEE Winter Conference on Applications of Computer Vision WACV 2021, enero 5-9, 2021 (pp. 2703–2712).
Mehri, A., Ardakani, P.B., Sappa, A.D. (2021). LiNet: A Lightweight Network for Image Super Resolution. In 25th International Conference on Pattern Recognition (ICPR), enero 10-15, 2021 (pp. 7196–7202).
Jacome-Galarza L.-R. (2021). Crop yield prediction utilizing multimodal deep learning. In 16th Iberian Conference on Information Systems and Technologies, CISTI 2021, junio 23 – 26, 2021.
Abstract: La agricultura de precisión es una práctica vital para
mejorar la producción de cosechas. El presente trabajo tiene
como objetivo desarrollar un modelo multimodal de aprendizaje
profundo que es capaz de producir un mapa de salud de
cosechas. El modelo recibe como entradas imágenes multiespectrales
y datos de sensores de campo (humedad,
temperatura, estado del suelo, etc.) y crea un mapa de
rendimiento de la cosecha. La utilización de datos multimodales
tiene como finalidad extraer patrones ocultos del estado de salud
de las cosechas y de esta manera obtener mejores resultados que
los obtenidos mediante los índices de vegetación.
Rivadeneira R.E., S. A. D., Vintimilla B.X., Nathan S., Kansal P., Mehri A et al. (2021). Thermal Image Super-Resolution Challenge – PBVS 2021. In In IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops, CVPRW 2021., junio 19 – 25, 2021 (pp. 4354–4362).
Luis C. Herrera, L. del R. L., Nayeth I. Solorzano, Jonathan S. Paillacho & Dennys Paillacho. (2021). Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communication in Computer and Information Science (Vol. 1388, pp. 164–178).