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Rivadeneira, R. E., & Sappa, A. D. and V. B. X. (2022). Thermal Image Super-Resolution: A Novel Unsupervised Approach. In Communications in Computer and Information Science, 15th International Communications in Computer and Information Science Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (Vol. 1474, pp. 495–506).
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Miguel A. Murillo, J. E. A., & Miguel Realpe. (2021). Beyond visual and radio line of sight UAVs monitoring system through open software in a simulated environment. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 629–642).
Abstract: The problem of loss of line of sight when operating drones has be-come a reality with adverse effects for professional and amateur drone opera-tors, since it brings technical problems such as loss of data collected by the de-vice in one or more instants of time during the flight and even misunderstand-ings of legal nature when the drone flies over prohibited or private places. This paper describes the implementation of a drone monitoring system using the In-ternet as a long-range communication network in order to avoid the problem of loss of communication between the ground station and the device. For this, a simulated environment is used through an appropriate open software tool. The operation of the system is based on a client that makes requests to a server, the latter in turn communicates with several servers, each of which has a drone connected to it. In the proposed system when a drone is ready to start a flight, its server informs the main server of the system, which in turn gives feedback to the client informing it that the device is ready to carry out the flight; this way customers can send a mission to the device and keep track of its progress in real time on the screen of their web application.
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Steven Silva, D. P., David Soque, María Guerra & Jonathan Paillacho. (2021). Autonomous Intelligent Navigation For Mobile Robots In Closed Environments. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communications in Computer and Information Science (Vol. 1388, pp. 391–402).
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Luis C. Herrera, L. del R. L., Nayeth I. Solorzano, Jonathan S. Paillacho & Dennys Paillacho. (2021). Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communication in Computer and Information Science (Vol. 1388, pp. 164–178).
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Dennys Paillacho, Nayeth I. Solorzano Alcivar, & Jonathan S. Paillacho Corredores. (2021). LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process. In The international Conference on Systems and Information Sciences (ICCIS 2020), julio 27-29. Advances in Intelligent Systems and Computing. (Vol. 1273, pp. 225–238).
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Jorge Alvarez, Mireya Zapata, & Dennys Paillacho. (2019). Mechanical Design of a spatial mechanism for the robot head movements in social robotics for the evaluation of Human-Robot Interaction. In 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2019); Munich, Alemania (Vol. 1026, pp. 160–165).
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Cristhian A. Aguilera, Xaver Soria, Angel D. Sappa, & Ricardo Toledo. (2017). RGBN Multispectral Images: a Novel Color Restoration Approach. In 15th International Conference on Practical Applications of Agents and Multi-Agent Systems (Vol. 619, pp. 155–163).
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Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho. (2022). Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework. In Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 (Vol. 256, pp. 119–132).
Abstract: In gamification, the development of "visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education" seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education.
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Jacome-Galarza L.-R., R. R. M. - A., Paillacho Corredores J., Benavides Maldonado J.-L. (2022). Time series in sensor data using state of the art deep learning approaches: A systematic literature review. In VII International Conference on Science, Technology and Innovation for Society (CITIS 2021), mayo 26-28. Smart Innovation, Systems and Technologies. (Vol. 252, pp. 503–514).
Abstract: IoT (Internet of Things) and AI (Artificial Intelligence) are becoming
support tools for several current technological solutions due to significant advancements of these areas. The development of the IoT in various technological fields has contributed to predicting the behavior of various systems such as mechanical, electronic, and control using sensor networks. On the other hand, deep learning architectures have achieved excellent results in complex tasks, where patterns have been extracted in time series. This study has reviewed the most efficient deep learning architectures for forecasting and obtaining trends over time, together with data produced by IoT sensors. In this way, it is proposed to contribute to applications in fields in which IoT is contributing a technological advance such as smart cities, industry 4.0, sustainable agriculture, or robotics. Among the architectures studied in this article related to the process of time series data we have: LSTM (Long Short-Term Memory) for its high precision in prediction and the ability to automatically process input sequences; CNN (Convolutional Neural Networks) mainly in human activity
recognition; hybrid architectures in which there is a convolutional layer for data pre-processing and RNN (Recurrent Neural Networks) for data fusion from different sensors and their subsequent classification; and stacked LSTM Autoencoders that extract the variables from time series in an unsupervised way without the need of manual data pre-processing.Finally, well-known technologies in natural language processing are also used in time series data prediction, such as the attention mechanism and embeddings obtaining promising results.
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Henry O. Velesaca, P. L. S., Dario Carpio, Rafael E. Rivadeneira, Ángel Sánchez, Angel D. Sappa. (2022). Video Analytics in Urban Environments: Challenges and Approaches. In ICT Applications for Smart Cities Part of the Intelligent Systems Reference Library book series (Vol. 224, pp. 101–122).
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