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Viñán-Ludeña, M. S., Roberto Jacome Galarza, Montoya, L.R., Leon, A.V., & Ramírez, C.C. (2020). Smart university: an architecture proposal for information management using open data for research projects. Advances in Intelligent Systems and Computing, 1137 AISC, 2020, 172–178.
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Luis C. Herrera, L. del R. L., Nayeth I. Solorzano, Jonathan S. Paillacho & Dennys Paillacho. (2021). Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communication in Computer and Information Science (Vol. 1388, pp. 164–178).
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Patricia L. Suarez, D. C., Angel D. Sappa and Henry O. Velesaca. (2022). Transformer based Image Dehazing. In 16TH International Conference On Signal Image Technology & Internet Based Systems SITIS 2022. (pp. 148–154).
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Michael Teutsch, A. S. & R. H. (2021). Computer Vision in the Infrared Spectrum: Challenges and ApproachesComputer Vision in the Infrared Spectrum: Challenges and Approaches. Synthesis Lectures on Computer Vision, Vol. 10 No. 2, pp. 138.
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Patricia Suarez & Angel Sappa. (2023). Toward a thermal image-like representation. In Proceedings of the International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications VISIGRAPP 2023 (pp. 133–140).
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Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho. (2022). Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework. In Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 (Vol. 256, pp. 119–132).
Abstract: In gamification, the development of "visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education" seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education.
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Velesaca, H. O., Suárez, P. L., Sappa, A. D., Carpio, D., Rivadeneira, R. E., & Sanchez, A. (2022). Review on Common Techniques for Urban Environment Video Analytics. In WORKSHOP BRASILEIRO DE CIDADES INTELIGENTES (WBCI 2022) (pp. 107–118).
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Roberto Jacome Galarza. (2022). Multimodal deep learning for crop yield prediction. In Doctoral Symposium on Information and Communication Technologies –DSICT 2022. Octubre 12-14. (Vol. 1647, pp. 106–117).
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Henry O. Velesaca, P. L. S., Dario Carpio, Rafael E. Rivadeneira, Ángel Sánchez, Angel D. Sappa. (2022). Video Analytics in Urban Environments: Challenges and Approaches. In ICT Applications for Smart Cities Part of the Intelligent Systems Reference Library book series (Vol. 224, pp. 101–122).
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Patricia Súarez, H. V., Dario Carpio & Angel Sappa. (2023). Corn Kernel Classification From Few Training Samples. In journal Artificial Intelligence in Agriculture, Vol. 9, pp. 89–99.
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