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Cristina L. Abad, Yi Lu, & Roy H. Campbell. (2011). DARE: Adaptive Data Replication for Efficient Cluster Scheduling. In IEEE International Conference on Cluster Computing, 2011 (pp. 159–168).
Abstract: Placing data as close as possible to computation is a common practice of data intensive systems, commonly referred to as the data locality problem. By analyzing existing production systems, we confirm the benefit of data locality and find that data have different popularity and varying correlation of accesses. We propose DARE, a distributed adaptive data replication algorithm that aids the scheduler to achieve better data locality. DARE solves two problems, how many replicas to allocate for each file and where to place them, using probabilistic sampling and a competitive aging algorithm independently at each node. It takes advantage of existing remote data accesses in the system and incurs no extra network usage. Using two mixed workload traces from Facebook, we show that DARE improves data locality by more than 7 times with the FIFO scheduler in Hadoop and achieves more than 85% data locality for the FAIR scheduler with delay scheduling. Turnaround time and job slowdown are reduced by 19% and 25%, respectively.
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Jorge Alvarez, Mireya Zapata, & Dennys Paillacho. (2019). Mechanical Design of a spatial mechanism for the robot head movements in social robotics for the evaluation of Human-Robot Interaction. In 2nd International Conference on Human Systems Engineering and Design: Future Trends and Applications (IHSED 2019); Munich, Alemania (Vol. 1026, pp. 160–165).
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Luis C. Herrera, L. del R. L., Nayeth I. Solorzano, Jonathan S. Paillacho & Dennys Paillacho. (2021). Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform. In The 2nd International Conference on Applied Technologies (ICAT 2020), diciembre 2-4. Communication in Computer and Information Science (Vol. 1388, pp. 164–178).
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Viñán-Ludeña, M. S., Roberto Jacome Galarza, Montoya, L.R., Leon, A.V., & Ramírez, C.C. (2020). Smart university: an architecture proposal for information management using open data for research projects. Advances in Intelligent Systems and Computing, 1137 AISC, 2020, 172–178.
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Cristhian A. Aguilera, Angel D. Sappa, & R. Toledo. (2015). LGHD: A feature descriptor for matching across non-linear intensity variations. In IEEE International Conference on, Quebec City, QC, 2015 (pp. 178–181). Quebec City, QC, Canada: IEEE.
Abstract: This paper presents a new feature descriptor suitable to the task of matching features points between images with nonlinear intensity variations. This includes image pairs with significant illuminations changes, multi-modal image pairs and multi-spectral image pairs. The proposed method describes the neighbourhood of feature points combining frequency and spatial information using multi-scale and multi-oriented Log- Gabor filters. Experimental results show the validity of the proposed approach and also the improvements with respect to the state of the art.
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Patricia L. Suárez, D. C., and Angel Sappa. (2021). Non-Homogeneous Haze Removal through a Multiple Attention Module Architecture. In 16 International Symposium on Visual Computing. Octubre 4-6, 2021. Lecture Notes in Computer Science (Vol. 13018, pp. 178–190).
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Dennis G. Romero, A. F. N., & Teodiano Freire B. (2014). Reconocimiento en-línea de acciones humanas basado en patrones de RWE aplicado en ventanas dinámicas de momentos invariantes. Revista Iberoamericana de Automática e Informática industrial 00 (2014), Vol. 11, pp. 202–211.
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Patricia L. Suárez, A. D. S. and B. X. V. (2021). Deep learning-based vegetation index estimation. In Generative Adversarial Networks for Image-to-Image Translation Book. (Vol. Chapter 9, pp. 205–232).
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Victor Santos, Angel D. Sappa, & Miguel Oliveira. (2017). Special Issue on Autonomous Driving an Driver Assistance Systems. In Robotics and Autonomous Systems Journal, Vol. 91, pp. 208–209.
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A. Amato, F. Lumbreras, & Angel D. Sappa. (2014). A general-purpose crowdsourcing platform for mobile devices. In Computer Vision Theory and Applications (VISAPP), 2014 International Conference on, Lisbon, Portugal, 2014 (Vol. 3, pp. 211–215). Lisbon, Portugal: IEEE.
Abstract: This paper presents details of a general purpose micro-taskon-demand platform based on the crowdsourcing philosophy. This platformwas specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquityand iii) embedded sensors.The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks.Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and task- solver).Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way.Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications.Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
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