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Author Patricia L. Suarez, Dario Carpio, Angel D. Sappa and Henry O. Velesaca
Title (up) Transformer based Image Dehazing. Type Conference Article
Year 2022 Publication 16TH International Conference On Signal Image Technology & Internet Based Systems SITIS 2022. Abbreviated Journal
Volume Issue Pages 148-154
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Call Number cidis @ cidis @ Serial 195
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Author Henry O. Velesaca, Patricia L. Suárez, Dario Carpio, Rafael E. Rivadeneira, Ángel Sánchez, Angel D. Sappa.
Title (up) Video Analytics in Urban Environments: Challenges and Approaches. Type Book Chapter
Year 2022 Publication ICT Applications for Smart Cities Part of the Intelligent Systems Reference Library book series Abbreviated Journal BOOK
Volume 224 Issue Pages 101-122
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Call Number cidis @ cidis @ Serial 196
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Author Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho
Title (up) Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework Type Conference Article
Year 2022 Publication Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 Abbreviated Journal
Volume 256 Issue Pages 119-132
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Abstract In gamification, the development of “visual metrics for educational

video games linked to social assistance robots in the framework of inclusive education” seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games

through established metrics, which allow monitoring the user's facial expressions

during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly

adaptable for inclusive early childhood education.
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Call Number cidis @ cidis @ Serial 180
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