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Author Miguel Oliveira; Vítor Santos; Angel D. Sappa; Paulo Dias; A. Paulo Moreira pdf  url
openurl 
  Title Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives Type Journal Article
  Year 2016 Publication Robotics and Autonomous Systems Journal Abbreviated Journal  
  Volume Vol. 83 Issue Pages pp. 312-325  
  Keywords Incremental scene reconstructionPoint cloudsAutonomous vehiclesPolygonal primitives  
  Abstract When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques.  
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  Call Number cidis @ cidis @ Serial 49  
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Author Miguel Oliveira; Vítor Santos; Angel D. Sappa; Paulo Dias; A. Paulo Moreira pdf  url
openurl 
  Title Incremental Texture Mapping for Autonomous Driving Type Journal Article
  Year 2016 Publication Robotics and Autonomous Systems Journal Abbreviated Journal  
  Volume Vol. 84 Issue Pages pp. 113-128  
  Keywords Scene reconstruction, Autonomous driving, Texture mapping  
  Abstract Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures.  
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  Area Expedition Conference  
  Notes Approved no  
  Call Number cidis @ cidis @ Serial 50  
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Author Miguel Realpe; Boris X. Vintimilla; Ljubo Vlacic pdf  openurl
  Title Multi-sensor Fusion Module in a Fault Tolerant Perception System for Autonomous Vehicles Type Journal Article
  Year 2016 Publication Journal of Automation and Control Engineering (JOACE) Abbreviated Journal  
  Volume Vol. 4 Issue Pages pp. 430-436  
  Keywords Fault Tolerance, Data Fusion, Multi-sensor Fusion, Autonomous Vehicles, Perception System  
  Abstract Driverless vehicles are currently being tested on public roads in order to examine their ability to perform in a safe and reliable way in real world situations. However, the long-term reliable operation of a vehicle’s diverse sensors and the effects of potential sensor faults in the vehicle system have not been tested yet. This paper is proposing a sensor fusion architecture that minimizes the influence of a sensor fault. Experimental results are presented simulating faults by introducing displacements in the sensor information from the KITTI dataset.  
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  Area Expedition Conference  
  Notes Approved no  
  Call Number cidis @ cidis @ Serial 51  
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Author Cristhian A. Aguilera, Cristhian Aguilera, Cristóbal A. Navarro, & Angel D. Sappa pdf  openurl
  Title Fast CNN Stereo Depth Estimation through Embedded GPU Devices Type Journal Article
  Year 2020 Publication Sensors 2020 Abbreviated Journal  
  Volume Vol. 2020-June Issue 11 Pages pp. 1-13  
  Keywords stereo matching; deep learning; embedded GPU  
  Abstract Current CNN-based stereo depth estimation models can barely run under real-time

constraints on embedded graphic processing unit (GPU) devices. Moreover, state-of-the-art

evaluations usually do not consider model optimization techniques, being that it is unknown what is

the current potential on embedded GPU devices. In this work, we evaluate two state-of-the-art models

on three different embedded GPU devices, with and without optimization methods, presenting

performance results that illustrate the actual capabilities of embedded GPU devices for stereo depth

estimation. More importantly, based on our evaluation, we propose the use of a U-Net like architecture

for postprocessing the cost-volume, instead of a typical sequence of 3D convolutions, drastically

augmenting the runtime speed of current models. In our experiments, we achieve real-time inference

speed, in the range of 5–32 ms, for 1216  368 input stereo images on the Jetson TX2, Jetson Xavier,

and Jetson Nano embedded devices.
 
  Address  
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  Language (up) English Summary Language English Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 14248220 ISBN Medium  
  Area Expedition Conference  
  Notes Approved no  
  Call Number cidis @ cidis @ Serial 132  
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