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Author |
Miguel Oliveira; Vítor Santos; Angel D. Sappa; Paulo Dias; A. Paulo Moreira |
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Title |
Incremental Scenario Representations for Autonomous Driving using Geometric Polygonal Primitives |
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Journal Article |
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Year |
2016 |
Publication |
Robotics and Autonomous Systems Journal |
Abbreviated Journal |
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Vol. 83 |
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pp. 312-325 |
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Keywords |
Incremental scene reconstructionPoint cloudsAutonomous vehiclesPolygonal primitives |
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Abstract |
When an autonomous vehicle is traveling through some scenario it receives a continuous stream of sensor data. This sensor data arrives in an asynchronous fashion and often contains overlapping or redundant information. Thus, it is not trivial how a representation of the environment observed by the vehicle can be created and updated over time. This paper presents a novel methodology to compute an incremental 3D representation of a scenario from 3D range measurements. We propose to use macro scale polygonal primitives to model the scenario. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Furthermore, we propose mechanisms designed to update the geometric polygonal primitives over time whenever fresh sensor data is collected. Results show that the approach is capable of producing accurate descriptions of the scene, and that it is computationally very efficient when compared to other reconstruction techniques. |
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English |
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no |
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Call Number |
cidis @ cidis @ |
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49 |
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Author |
Miguel Oliveira; Vítor Santos; Angel D. Sappa; Paulo Dias; A. Paulo Moreira |
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Title |
Incremental Texture Mapping for Autonomous Driving |
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Journal Article |
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Year |
2016 |
Publication |
Robotics and Autonomous Systems Journal |
Abbreviated Journal |
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Vol. 84 |
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pp. 113-128 |
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Keywords |
Scene reconstruction, Autonomous driving, Texture mapping |
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Autonomous vehicles have a large number of on-board sensors, not only for providing coverage all around the vehicle, but also to ensure multi-modality in the observation of the scene. Because of this, it is not trivial to come up with a single, unique representation that feeds from the data given by all these sensors. We propose an algorithm which is capable of mapping texture collected from vision based sensors onto a geometric description of the scenario constructed from data provided by 3D sensors. The algorithm uses a constrained Delaunay triangulation to produce a mesh which is updated using a specially devised sequence of operations. These enforce a partial configuration of the mesh that avoids bad quality textures and ensures that there are no gaps in the texture. Results show that this algorithm is capable of producing fine quality textures. |
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cidis @ cidis @ |
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50 |
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Author |
Miguel Realpe; Boris X. Vintimilla; Ljubo Vlacic |
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Title |
Multi-sensor Fusion Module in a Fault Tolerant Perception System for Autonomous Vehicles |
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Journal Article |
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2016 |
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Journal of Automation and Control Engineering (JOACE) |
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Vol. 4 |
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pp. 430-436 |
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Keywords |
Fault Tolerance, Data Fusion, Multi-sensor Fusion, Autonomous Vehicles, Perception System |
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Driverless vehicles are currently being tested on public roads in order to examine their ability to perform in a safe and reliable way in real world situations. However, the long-term reliable operation of a vehicle’s diverse sensors and the effects of potential sensor faults in the vehicle system have not been tested yet. This paper is proposing a sensor fusion architecture that minimizes the influence of a sensor fault. Experimental results are presented simulating faults by introducing displacements in the sensor information from the KITTI dataset. |
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cidis @ cidis @ |
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51 |
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Author |
Cristhian A. Aguilera, Cristhian Aguilera, Cristóbal A. Navarro, & Angel D. Sappa |
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Title |
Fast CNN Stereo Depth Estimation through Embedded GPU Devices |
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Journal Article |
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2020 |
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Sensors 2020 |
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Vol. 2020-June |
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11 |
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pp. 1-13 |
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Keywords |
stereo matching; deep learning; embedded GPU |
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Abstract |
Current CNN-based stereo depth estimation models can barely run under real-time
constraints on embedded graphic processing unit (GPU) devices. Moreover, state-of-the-art
evaluations usually do not consider model optimization techniques, being that it is unknown what is
the current potential on embedded GPU devices. In this work, we evaluate two state-of-the-art models
on three different embedded GPU devices, with and without optimization methods, presenting
performance results that illustrate the actual capabilities of embedded GPU devices for stereo depth
estimation. More importantly, based on our evaluation, we propose the use of a U-Net like architecture
for postprocessing the cost-volume, instead of a typical sequence of 3D convolutions, drastically
augmenting the runtime speed of current models. In our experiments, we achieve real-time inference
speed, in the range of 5–32 ms, for 1216 368 input stereo images on the Jetson TX2, Jetson Xavier,
and Jetson Nano embedded devices. |
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English |
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14248220 |
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no |
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cidis @ cidis @ |
Serial |
132 |
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