Tyrone Rodríguez, A. G., Paolo Piedrahita & Miguel Realpe. (2024). Towards Birds Conservation in Dry Forest Ecosystems through Audio Recognition via Deep Learning. In In 9th International Congress on Information and Communication Technology ICICT 2024.
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Patricia Suarez, A. D. S. (2024). A Generative Model for Guided Thermal Image Super-Resolution. In In 19th International Conference on Computer Vision Theory and Applications VISAPP 2024.
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Henry Velesaca Lara, P. S., Darío Carpio & Angel Sappa. (2024). Fruit Grading based on Deep Learning and Active Vision System. In Accepted in CIIA – II International Conference of Applied Industrial Engineering.
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Henry Velesaca Lara, J. A. H. & J. M. G. (2024). Optimizing Smart Factory Operations: A Methodological Approach to Industrial System Implementation based on OPC-UA. In Accepted in CIIA – II International Conference of Applied Industrial Engineering.
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Patricia Suarez, A. S. (2024). Depth-Conditioned Thermal-like Image Generation. In Accepted in 14th International Conference on Pattern Recognition Systems (ICPRS).
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Omar Coello, M. C., Darío Carpio, Boris X. Vintimilla & Luis Chuquimarca. (2024). Enhancing Apple’s Defect Classification: Insights from Visible Spectrum and Narrow Spectral Band Imaging. In Accepted in 14th International Conference on Pattern Recognition Systems (ICPRS).
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Luis Chuquimarca, B. X. V. & S. V. (2024). Classifying Healthy and Defective Fruits with a Siamese Architecture and CNN Models. In Accepted in 14th International Conference on Pattern Recognition Systems (ICPRS).
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A. Amato, F. Lumbreras, & Angel D. Sappa. (2014). A general-purpose crowdsourcing platform for mobile devices. In Computer Vision Theory and Applications (VISAPP), 2014 International Conference on, Lisbon, Portugal, 2014 (Vol. 3, pp. 211–215). Lisbon, Portugal: IEEE.
Abstract: This paper presents details of a general purpose micro-taskon-demand platform based on the crowdsourcing philosophy. This platformwas specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquityand iii) embedded sensors.The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks.Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and task- solver).Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way.Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications.Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
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Miguel Realpe, Boris X. Vintimilla, & Ljubo Vlacic. (2016). Multi-sensor Fusion Module in a Fault Tolerant Perception System for Autonomous Vehicles. Journal of Automation and Control Engineering (JOACE), Vol. 4, pp. 430–436.
Abstract: Driverless vehicles are currently being tested on public roads in order to examine their ability to perform in a safe and reliable way in real world situations. However, the long-term reliable operation of a vehicle’s diverse sensors and the effects of potential sensor faults in the vehicle system have not been tested yet. This paper is proposing a sensor fusion architecture that minimizes the influence of a sensor fault. Experimental results are presented simulating faults by introducing displacements in the sensor information from the KITTI dataset.
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Jorge L. Charco, Angel D. Sappa, Boris X. Vintimilla, & Henry O. Velesaca. (2020). Transfer Learning from Synthetic Data in the Camera Pose Estimation Problem. In The 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2020); Valletta, Malta; 27-29 Febrero 2020 (Vol. 4, pp. 498–505).
Abstract: This paper presents a novel Siamese network architecture, as a variant of Resnet-50, to estimate the relative camera pose on multi-view environments. In order to improve the performance of the proposed model
a transfer learning strategy, based on synthetic images obtained from a virtual-world, is considered. The
transfer learning consist of first training the network using pairs of images from the virtual-world scenario
considering different conditions (i.e., weather, illumination, objects, buildings, etc.); then, the learned weight
of the network are transferred to the real case, where images from real-world scenarios are considered. Experimental results and comparisons with the state of the art show both, improvements on the relative pose
estimation accuracy using the proposed model, as well as further improvements when the transfer learning
strategy (synthetic-world data – transfer learning – real-world data) is considered to tackle the limitation on
the training due to the reduced number of pairs of real-images on most of the public data sets.
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