A. Amato, F. Lumbreras, & Angel D. Sappa. (2014). A general-purpose crowdsourcing platform for mobile devices. In Computer Vision Theory and Applications (VISAPP), 2014 International Conference on, Lisbon, Portugal, 2014 (Vol. 3, pp. 211–215). Lisbon, Portugal: IEEE.
Abstract: This paper presents details of a general purpose micro-taskon-demand platform based on the crowdsourcing philosophy. This platformwas specifically developed for mobile devices in order to exploit the strengths of such devices; namely: i) massivity, ii) ubiquityand iii) embedded sensors.The combined use of mobile platforms and the crowdsourcing model allows to tackle from the simplest to the most complex tasks.Users experience is the highlighted feature of this platform (this fact is extended to both task-proposer and task- solver).Proper tools according with a specific task are provided to a task-solver in order to perform his/her job in a simpler, faster and appealing way.Moreover, a task can be easily submitted by just selecting predefined templates, which cover a wide range of possible applications.Examples of its usage in computer vision and computer games are provided illustrating the potentiality of the platform.
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Miguel Oliveira, Vítor Santos, Angel D. Sappa, & Paulo Dias. (2015). Scene representations for autonomous driving: an approach based on polygonal primitives. In Iberian Robotics Conference (ROBOT 2015), Lisbon, Portugal, 2015 (Vol. 417, pp. 503–515). Springer International Publishing Switzerland 2016.
Abstract: In this paper, we present a novel methodology to compute a 3D scene representation. The algorithm uses macro scale polygonal primitives to model the scene. This means that the representation of the scene is given as a list of large scale polygons that describe the geometric structure of the environment. Results show that the approach is capable of producing accurate descriptions of the scene. In addition, the algorithm is very efficient when compared to other techniques.
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