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Nayeth I. Solorzano, L. C. H., Leslie del R. Lima, Dennys F. Paillacho & Jonathan S. Paillacho |
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Title |
Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework |
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Conference Article |
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Year |
2022 |
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Smart Innovation, Systems and Technologies. International Conference in Information Technology & Education (ICITED 21), julio 15-17 |
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256 |
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119-132 |
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In gamification, the development of “visual metrics for educational
video games linked to social assistance robots in the framework of inclusive education” seeks to provide support, not only to regular children but also to children with specific psychosocial disabilities, such as those diagnosed with autism spectrum disorder (ASD). However, personalizing each child's experiences represents a limitation, especially for those with atypical behaviors. 'LOLY,' a social assistance robot, works together with mobile applications associated with the family of educational video game series called 'MIDI-AM,' forming a social robotic platform. This platform offers the user curricular digital content to reinforce the teaching-learning processes and motivate regular children and those with ASD. In the present study, technical, programmatic experiments and focus groups were carried out, using open-source facial recognition algorithms to monitor and evaluate the degree of user attention throughout the interaction. The objective is to evaluate the management of a social robot linked to educational video games
through established metrics, which allow monitoring the user's facial expressions
during its use and define a scenario that ensures consistency in the results for its applicability in therapies and reinforcement in the teaching process, mainly
adaptable for inclusive early childhood education. |
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no |
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cidis @ cidis @ |
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180 |
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Author |
Monica Villavicencio; Alain Abran |
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Title |
Educational Issues in the Teaching of Software Measurement in Software Engineering Undergraduate Programs |
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Conference Article |
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2011 |
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Joint Conference of the International Workshop on Software Measurement and the International Conference on Software Process and Product Measurement |
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239-244 |
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measurement; software engineering; higher education |
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In mature engineering disciplines and science, mathematics and measurement are considered as important subjects to be taught in university programs. This paper discusses about these subjects in terms of their respective meanings and complementarities. It also presents a discussion regarding their maturity, relevance and innovations in their teaching in engineering programs. This paper pays special attention to the teaching of software measurement in higher education, in particular with respect to mathematics and measurement in engineering in general. The findings from this analysis will be useful for researchers and educators interested in the enhancement of educational issues related to software measurement. |
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IEEE |
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English |
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gtsi @ user @ |
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68 |
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Author |
M. Oliveira; L. Seabra Lopes; G. Hyun Lim; S. Hamidreza Kasaei; Angel D. Sappa; A. Tomé |
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Title |
Concurrent Learning of Visual Codebooks and Object Categories in Open- ended Domains |
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Conference Article |
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2015 |
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Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on, Hamburg, Germany, 2015 |
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2488 - 2495 |
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Birds, Training, Legged locomotion, Visualization, Histograms, Object recognition, Gaussian mixture model |
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In open-ended domains, robots must continuously learn new object categories. When the training sets are created offline, it is not possible to ensure their representativeness with respect to the object categories and features the system will find when operating online. In the Bag of Words model, visual codebooks are usually constructed from training sets created offline. This might lead to non-discriminative visual words and, as a consequence, to poor recognition performance. This paper proposes a visual object recognition system which concurrently learns in an incremental and online fashion both the visual object category representations as well as the codebook words used to encode them. The codebook is defined using Gaussian Mixture Models which are updated using new object views. The approach contains similarities with the human visual object recognition system: evidence suggests that the development of recognition capabilities occurs on multiple levels and is sustained over large periods of time. Results show that the proposed system with concurrent learning of object categories and codebooks is capable of learning more categories, requiring less examples, and with similar accuracies, when compared to the classical Bag of Words approach using codebooks constructed offline. |
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IEEE |
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Hamburg, Germany |
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English |
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English |
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2015 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) |
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no |
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cidis @ cidis @ |
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41 |
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Author |
M. Diaz; Dennys Paillacho; C. Angulo; O. Torres; J. Gonzálalez; J. Albo Canals |
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Title |
A Week-long Study on Robot-Visitors Spatial Relationships during Guidance in a Sciences Museum |
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Conference Article |
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2014 |
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ACM/IEEE International Conference on Human-Robot Interaction |
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152-153 |
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social human-robot interaction, spatial relationships, proxemics behavior |
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In order to observe spatial relationships in social human- robot interactions, a field trial was carried out within the CosmoCaixa Science Museum in Barcelona. The follow me episodes studied showed that the space configurations formed by guide and visitors walking together did not always fit the robot social affordances and navigation requirements to perform the guidance successfully, thus additional commu- nication prompts are considered to regulate effectively the walking together and follow me behaviors. |
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cidis @ cidis @ |
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29 |
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